Some games require special configuration to work with B3.
All Quake 3 based games (cod, cod2, cod4, iourt41, q3a, wop) require you to set g_logsync to 2 in the game config. This setting causes the game log buffer to write to the log immediately instead of being buffered and only writing at map change or when the buffer is full.
set g_logsync 2
set g_logsync "2" //0=no log, 1=buffered, 2=continuous, 3=append set g_loghits "1" // log hits which allows b3 to recognize headshots and xlrstats to provide hit location statistics
set g_logsync "1" set g_debugDamage "1" // log hits
This game actually switches the settings…
set g_logSync "0" // 0 = continuous logging, 1 = buffered logging set g_logHits "1" // set to 1 to log hits